Added Reflection Cubemap Interpolations and Decals.

I added the ability to interpolate between cubemaps in a 3D scene. Basically, it makes it so that if the player or any dynamic object moves from one reflection cubemap collision volume to another, the previous reflection cubemap will be blended with the new reflection cubemap over a short period of time. You can even […]

My game dev blog

Intro: Hello and welcome! This is my first ‘official’ game dev blog. This will be where I dump all my ideas, progress and tasks regarding the game engine I’m working on. I’ve been studying game development for quite a few years as a profession, and I’ve already learned so much. However I still have much […]